3/31/2023 0 Comments See mouse coordinates paint3d![]() It lightens an area, flows abrupt edges together, and adds random texture all at once. You can change the freehand tool into the eyedropper tool so you can grab a color from the screen by holding down the ALT key and clicking with the left mouse button on the color you wish to draw with. It has a soft-brush-feel with a natural stroke. I like working with two presets, in particular. ![]() I press SPACE for the 'Panning' tool, positioning the giraffe then I use the 'Zoom' tool to size the object. The Rotate Tool is selected, so I move my mouse over that viewport, hold the left mouse button down, and drag to the left to rotate the object. The Material viewport will be to the left, and the Perspective on the right. Using DeepUV version 1.2.0.7, I do a ' File->Open' (CTRL-o) and load ' Giraffe.lwo'. I save it into the ' C:\Program Files\Right Hemisphere\Deep UV\Examples\' folder as ' Giraffe.lwo'. IMPORTANT - Always finish your object completely before creating UV Maps.Īfter creating UV Maps, no new polygons should ever be added, nor should current polygons move their positions. The new features have nothing to do with UV Maps, so you lose nothing by creating the UV Maps using a version 5 object. ![]() LWO objects that it will support all features so I always save out a version which has no skelegons, no weight maps, no subsurfacing mode turned on, and simple surface names (or only one surface) when I'm experimenting.Īlso, I export the object in LightWave 5.6 format by doing ' File->Export->Export LightWave 5' from LightWave's Modeler, as programs generally accept version 5.6 objects better than version 7.5 objects (version 5.6 objects were less complex, supporting less capabilities). I never trust when a program says that it can load LightWave. Here's a LightWave Scene rendering of the giraffe with a fake procedural texture to temporarily simulate spots. I'm sure there are better ways to do this, but until people experiment more with the programs, this will have to do. Since there are no tutorials out there telling how to use DeepUV with LightWave objects, this will not be a perfect methods, but at least the methods work (with bugs). I've, many times, already shown you how organic 3D objects are created, so will jump right into the use of DeepUV to generate UV Maps for the giraffe, and the integration with DeepPaint 3D to paint the giraffe's hide. Again, it doesn't have to be perfect, it just needs to be correct enough that you can create a 3D object from the images. I find a back 3/4 view and using the outline from the front view, I fake a back view using my imagination and stolen images of the front of the legs. The front view is more difficult to assemble in such a manner because people rarely take photos of a giraffe from the front.Īnd, the back view is impossible to find. I use Photoshop's 'Scale', 'Rotate', 'Skew', 'Distort' and 'Perspective' tools to size, rotate and position each part until they all feel like they integrate with each other, and are a true side-image with no distortions. If you look at the side-view, you'll see that I got the head from one image, the tail from another and the legs from yet another.
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